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  • TheJapanesevideogameindustryledtheworldincreativit… TheJapanesevideogameindustryledtheworldincreativityandinnovationfromthe1980'stothemid-2000's,butinrecentyearsJapanesestudioshavebeenunabletokeepupwithadvancementsintechnology,withmanyshiftingfocusawayfromriskyprojectsanduniquegamingexperiences. Today,therearemanyplayersaroundtheworldwholongtoplaygameslikethosethatinspiredandexcitedthemintheirchildhood.Andforindustryveteransandyoungtalentswhoaspiretothepursuitoforiginalityandcreativefreedom,goingindependentistheanswer. Japanhasahistoryofindependentcreatorsbuildinglivelycommunities,evenwithinindustrieswherelargemediacompaniesrule.ComicMarket,andeventslikeitattractmorethan1millionattendeesyearly. Forthelastseveralyears,theJapanesegameindustryhasbeguntorecognizethepowerofindependentcreatorsandthemomentumofthefledglingscene,andin2013,theTokyoGameShowcreatedapaviliontofeatureindiecreatorsforthefirsttimeinitshistory. "Willthisbethebeginningofanewmovement?" Withthisquestion,webeganourtwo-yearjourneythroughJapan’sIndiescene. BranchingPathsisamosaicofthedevelopers,publishersandpeoplewhogravitatetoindiegamesinJapan.

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